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- on mouseDown
- global framecnt, gcnt, no_cat, max
- set the ink of sprite 9 to 4
- updateStage()
- repeat while the stillDown
- nothing()
- end repeat
- set the ink of sprite 9 to 8
- updateStage()
- set framecnt to framecnt - 1
- if framecnt < 1 then
- go("L16E")
- set framecnt to max
- else
- go(marker(-1))
- end if
- set gcnt to value(getAt(no_cat, framecnt))
- set the movieRate of sprite 20 to 0
- set the movieTime of sprite 20 to gcnt
- end
-